<doi_batch xmlns="http://www.crossref.org/schema/4.4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="4.4.0"><head><doi_batch_id>22a3b398-9305-4c3f-8bd7-652759a06f7c</doi_batch_id><timestamp>20220310063747765</timestamp><depositor><depositor_name>naun:naun</depositor_name><email_address>mdt@crossref.org</email_address></depositor><registrant>MDT Deposit</registrant></head><body><journal><journal_metadata language="en"><full_title>International Journal of Energy and Environment</full_title><issn media_type="electronic">2308-1007</issn><archive_locations><archive name="Portico"/></archive_locations><doi_data><doi>10.46300/91012</doi><resource>http://www.naun.org/cms.action?id=3043</resource></doi_data></journal_metadata><journal_issue><publication_date media_type="online"><month>3</month><day>10</day><year>2022</year></publication_date><publication_date media_type="print"><month>3</month><day>10</day><year>2022</year></publication_date><journal_volume><volume>16</volume><doi_data><doi>10.46300/10.46300/91012.2022.16</doi><resource>https://npublications.com/journals/energyenvironment/2022.php</resource></doi_data></journal_volume></journal_issue><journal_article language="en"><titles><title>A Serious Game to Promote and Facilitate Entrepreneurship Education for Young Students</title></titles><contributors><person_name sequence="first" contributor_role="author"><given_name>Mario</given_name><surname>Allegra</surname><affiliation>Institute for educational technology Italian National Research Council. Palermo, Italy</affiliation></person_name><person_name sequence="additional" contributor_role="author"><given_name>Dario La</given_name><surname>Guardia</surname><affiliation>Institute for educational technology Italian National Research Council. Palermo, Italy</affiliation></person_name><person_name sequence="additional" contributor_role="author"><given_name>Simona</given_name><surname>Ottaviano</surname><affiliation>Institute for educational technology Italian National Research Council. Palermo, Italy</affiliation></person_name><person_name sequence="additional" contributor_role="author"><given_name>Valentina</given_name><surname>Dal Grande</surname><affiliation>Institute for educational technology Italian National Research Council. Palermo, Italy</affiliation></person_name><person_name sequence="additional" contributor_role="author"><given_name>Manuel</given_name><surname>Gentile</surname><affiliation>Institute for educational technology Italian National Research Council. Palermo, Italy</affiliation></person_name></contributors><jats:abstract xmlns:jats="http://www.ncbi.nlm.nih.gov/JATS1"><jats:p>The paper describes a serious gamedesigned and implemented within the framework of the European project “Posso … Non Posso … Vado! PNPV Project Rev.2 (I can ... I cannot ... I go!) which aims to introduce and foster an entrepreneurial mindset among young people. The focus of the game is on the management of a touristic company, in a complex market in which players compete with other companies/players. After a brief overview on Entrepreneurship Education, the paper describes the structure of the gamethat allows players to face increasingly complex situations, through learning by doing and learning by failing methodologies. Thenthetools integrated in the game to support teachersin analyzing students’ activities are described.</jats:p></jats:abstract><publication_date media_type="online"><month>3</month><day>10</day><year>2022</year></publication_date><publication_date media_type="print"><month>3</month><day>10</day><year>2022</year></publication_date><pages><first_page>11</first_page><last_page>18</last_page></pages><publisher_item><item_number item_number_type="article_number">3</item_number></publisher_item><ai:program xmlns:ai="http://www.crossref.org/AccessIndicators.xsd" name="AccessIndicators"><ai:free_to_read start_date="2022-03-10"/><ai:license_ref applies_to="am" start_date="2022-03-10">https://npublications.com/journals/energyenvironment/2022/</ai:license_ref></ai:program><archive_locations><archive name="Portico"/></archive_locations><doi_data><doi>10.46300/91012.2022.16.3</doi><resource>https://npublications.com/journals/energyenvironment/2022/a062011-003(2022).pdf</resource></doi_data><citation_list><citation key="ref0"><unstructured_citation>ENTREPRENEURSHIP 2020 ACTION PLAN: Reigniting the entrepreneurial spirit in Europe, http://eurlex.europa.eu/LexUriServ/LexUriServ.do?uri=COM:2012:0795:FIN:EN :PDF , COM(2012) 795 final. </unstructured_citation></citation><citation key="ref1"><unstructured_citation>Annual Growth Survey COM(2012) 750 http://ec.europa.eu/europe2020/pdf/ags2013_en.pdf , COM(2012) 485. </unstructured_citation></citation><citation key="ref2"><unstructured_citation>An Agenda for new skills and jobs: A European contribution towards full employment, http://eurlex.europa.eu/LexUriServ/LexUriServ.do?uri=COM:2010:0682:FIN:EN :PDF , COM(2010) 682 final. </unstructured_citation></citation><citation key="ref3"><unstructured_citation>Entrepreneurship Education at School in Europe: National Strategies, Curricula and Learning Outcomes EACEA 2012. </unstructured_citation></citation><citation key="ref4"><doi>10.5944/reec.21.2013.7625</doi><unstructured_citation>EACEA report, (2012, March) Entrepreneurship Education at School in Europe National Strategies, Curricula and Learning Outcomes, ISBN 978-92-9201-252-6, published by the Education, Audiovisual and Culture Executive Agency (EACEA P9 Eurydice and Policy Support). </unstructured_citation></citation><citation key="ref5"><doi>10.1177/154851290600300302</doi><unstructured_citation>McDowell, P. Darken, R. Sullivan, J. Johnson E. (2006). Delta3D: A Complete Open Source Game and Simulation Engine for Building Military Training Systems. The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology 3,143. </unstructured_citation></citation><citation key="ref6"><unstructured_citation>Pannese L., Carlesi M., Riente L., (2007). Mettersi in gioco: Serious Games e apprendimento esperenziale per la fomazione in azienda, retreived from:http://www.imaginary.it/opencms/export/sites/default/imaginary/IT /_ allegati/Papers/Pannese_Carlesi_Riente.pdf </unstructured_citation></citation><citation key="ref7"><unstructured_citation>Mansour S., El-Said M, (2008). The Impact of Multi-Players Serious Games on the Social Interaction among Online Sudents versus Face-toFace Students. 7th WSEAS internationa Conference on Applied Computer and Applied Computational Science, Hangzhou,China, April 6-8, 2008 </unstructured_citation></citation><citation key="ref8"><doi>10.1080/17439880601021967</doi><unstructured_citation>S. de Freitas, (2006). Using games and simulations for supporting learning. Learning, Media and Technology Special Issue on Gaming, 31, 343-358. </unstructured_citation></citation><citation key="ref9"><doi>10.4324/9781410605986-9</doi><unstructured_citation>Kolb D. A., Boyatzis R. E., Mainemelis C., (2000). Experiential Learning Theory: Previous Research and New Directions. In R. J. Sternberg and L. F. Zhang (Eds.). Perspectives on cognitive, learning, and thinking styles. NJ: Lawrence Erlbaum. </unstructured_citation></citation><citation key="ref10"><unstructured_citation>Garcia-Barcena, J. &amp; Garcia-Crespo, (2006).A. Game based learning: a research on learning content management systems. 5th WSEAS International Conference on Educational Technology, Tenerife, Canary Islands, Spain, December 16-18, 2006. </unstructured_citation></citation><citation key="ref11"><unstructured_citation>Seng Yue W., Azan M. Jaafar A,(2008). Digital Game-based learning (DGBL) model and development methodology for teaching history. 7th WSEAS International Conference on E-ACTIVITIES Cairo, Egypt, December 29-31,2008 </unstructured_citation></citation><citation key="ref12"><unstructured_citation>Flake, G.W. (1998). The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation. The MIT Press, Cambridge, MA. </unstructured_citation></citation><citation key="ref13"><unstructured_citation>Tesfatsion L., Judd K. L., (2006). "Handbook of Computational Economics," Handbook of Computational Economics, Elsevier, 1, 2, 2. </unstructured_citation></citation><citation key="ref14"><doi>10.1007/978-0-387-88279-6_2</doi><unstructured_citation>Blikstein, P., Wilensky, U. (2010). MaterialSim: A Constructionist Agent-Based Modeling Approach to Engineering Education. In M. J. Jacobson &amp; P. Reimann, (Eds.), Designs for Learning Environments of the Future: International perspectives from the learning sciences. Springer US. 17-60, </unstructured_citation></citation><citation key="ref15"><unstructured_citation>Allegra M., Fulantelli A., Gentile M., La Guardia D., Zangara G., (2010). An agent-based serious game for entrepreneurship", the 5th International Conference on Virtual learning, Tuargu-Mures, Romania.</unstructured_citation></citation></citation_list></journal_article></journal></body></doi_batch>